Intent: Why study D&T?
Design and Technology is an important subject here at St Augustine’s. It encourages pupils to design and make products suitable for creative challenges, it gives them opportunities to use a wide variety of media and tools and it ensures they have real-world skills to find practical solutions to problems they may come across in their adult life and in their future careers.
Implementation: How do we do this?
We provide quality resources and thoughtful stimuli, and the pupils are given real-world problems to solve. They will design products that will meet the challenges, and are encouraged to choose their own equipment, with safety in mind and guidance where necessary. After they make their products they will evaluate their work, deciding what worked well and what needed to be changed.
Step 1 – Design
- be faced with a practical problem to solve. They will have to ensure their products are functional, appealing and fit for the purpose and suitable for the people they are intended for, be it groups or individuals.
- have chance to discuss with their classmates, share views and revise their ideas before committing their design to paper or computer.
- be able to design their product in a variety of ways to suit them, on paper, using technology, annotated sketches and prototypes.
Step 2 – Create
- be shown how to use tools safely and be able to practise with them to determine which would be most suitable for the challenge ahead
- select from a wide range of tools and equipment so they can cut, shape, chop, slice, join and finish accurately
- select from and use a wide range of ingredients, construction materials and textiles to suit the challenge
Step 3 – Evaluate
- investigate and analyse a range of existing products
- evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
D&T has four main strands which will be covered at St Augustine’s on a two year rolling programme.
– pupils will build structures, exploring how they can be made stronger, stiffer and more stable (KS1)
– pupils will apply their understanding of how to strengthen, stiffen and reinforce more complex (KS2)
Mechanics and electrics
– pupils will explore and use mechanisms, such as levers, sliders, wheels and axles, in their products (KS1)
– pupils will understand and use mechanical systems in their products, for example: gears, pulleys, cams, levers and linkages (KS2)
– pupils will understand and use electrical systems in their products, for example, series circuits, incorporating switches, bulbs, buzzers and motors (KS2)
– pupils will apply their understanding of computing to program, monitor and control their products (KS2)
– pupils will begin to sew using a range of basic stitches (KS1)
– pupils will learn how to add further decoration to their work using buttons, beads, sequins etc. (KS2)
– pupils will pin and tack fabric pieces together, and make quality products with increasing accuracy and independence (KS2)
Food and nutrition
– pupils will understand some of the ways that food can be processed and the effect of different cooking practices, including baking and grilling
– pupil will understand and apply the principles of a healthy and varied diet
– pupils will understand where food comes from (KS1)
– pupils will prepare and cook a variety of dishes using a range of cooking techniques (KS2)
– pupils will understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed (KS2)
D&T in the EYFS
In the Early Years, D&T comes under the curriculum area of “Expressive arts and design: Exploring and using media and materials”. Children have access to a variety of resources within their continuous provision that helps to both develop and consolidate knowledge, skills and understanding when designing and making within their own play. This includes large scale construction toys for building, beads and strings to encourage fine motor skills like weaving and sewing, and learning to safely use everyday objects like scissors and hole punches.
Impact: DT and St Augustine’s
Using creativity and imagination, pupils will design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They will acquire a broad range of subject knowledge, develop appropriate skills and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils will learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they will develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education ensures the pupils will make an essential contribution to the creativity, culture, wealth and well-being of the nation.
Please click below to view our DT overview: